Mystara Campaign: The Journey...
Short Rest Abilities
In an attempt to emulate old-school D&D and with particular reference to the updated Rests mechanic (since Short Rests have now been removed), all abilities normally rechargable after a Short Rest have now been translated so that they recharge after a Long Rest. Therefore the number of available uses for Short Rest abilities must be multiplied by 3.
i.e. A Fighter may use Second Wind three times between each Long Rest.