Mystara Campaign: The Journey...
Available only to Spellcasters
To note the levels stipulated below relate solely to the spellcasting levels and not the total levels of the character. i.e. A 9th-level character with 5 class levels as a fighter and 4 class levels as a wizard, is a level 4 spellcaster. Furthermore a 9th-level character with 5 class levels as a cleric and 4 class levels as a wizard is a level 9 spellcaster.
Starting at Level 2 the spellcaster may select to become profient in one of the following Spellcasting Styles. Some spellcasting styles may be alterted with progression (upon gaining a new spellcasting level), and some have certain limitations. A character may only have one Spellcasting Style, irrespective of the number of magic sources.
Artful – Once, between Long Rests, when you cast a spell, you may simultaneously cast a Cantrip. At level 6, you may use this ability twice between Long Rests and three times at level 10. This spellcasting style may only be selected by at level 3.
Conservative – Spells cast from spending Hit Dice cost 50% less Hit Dice.
Defensive – Once, between Long Rests, as a bonus action during your turn in combat or as a reaction, you may spend a spell slot to create a personal invisible protective field against damage caused by magic. The invisible protective field lasts a minute. Each spell slot used in this way provides 1d8 magic damage prevention. At level 6, you may use this ability twice between Long Rests and three times at level 10.
Militant – On any spell cast where damage is inflicted, you may reroll one damage-die and select the better result. At level 10 you may reroll 2 damage-die and select the better result for each die.
Reckless – Instantaneous spells’ casting time is halved (rounded down). Once, each time you are Bloodied, you may use the Artful, Defensive, Trained or Untrained spellcasting ability.
You may only select this spellcasting style if you have recently undergone traumatic stress. Unlike other spellcasting styles you may change your style to Reckless between levels. Add a Flaw. You can only lose this Flaw once you change to a different spellcasting style.
Trained – Once per Long Rest you may gain Lesser Advantage when attempting to maintain Concentration on a spell after having taken damage. At level 6, you may use this ability twice between Long Rests and three times at level 10.
Untrained – The DC for spells cast by you are determined at random. Roll d20.
A Result of: 1-3 the DC is 2 less; 4-6 the DC is 1 less; 7-14 the DC is standard; 15-17 the DC is 1 more; 18-20 DC is 2 more
You may only select this spellcasting style when this character first gains the ablility to cast spells.