Wisdom

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Player’s Handbook Chapter 7 – Using Ability Scores

Wisdom Table

Score Modifier Other
6 -2 cannot cast WIS spells gain 2 Vices
7 -2 cannot cast WIS spells, gain 1 Vice
8 -1 cannot cast WIS spells, gain 1 Vice
9 -1 cannot cast WIS spells, may comprehend the theory of divine magic
10 +0 may cast WIS cantrips
11 +0 may cast up to 1ST level WIS spells, gain 1 Virtue
12 +1 may cast up to 2ND level WIS spells, gain 1 Virtue
13 +1 may cast up to 3RD level WIS spells, gain 2 Virtues
14 +2 may cast up to 4TH level WIS spells, gain 2 Virtues
15 +2 may cast up to 5TH level WIS spells, gain 3 Virtues
16 +3 may cast up to 6TH level WIS spells, gain 3 Virtues
17 +3 may cast up to 7TH level WIS spells, gain 4 Virtues
18 +4 may cast up to 8TH level WIS spells, gain 4 Virtues
19 +4 may cast up to 9TH level WIS spells, gain 5 Virtues
20 +5 may cast up to 9TH level WIS spells, gain 5 Virtues

Virtues

You may select a number of Virtues as indicated by your score in the Wisdom table above. Each Virtue may only be selected once.

Virtue Mechanics
The Virtue of Charity You gain a +1 bonus on saving throws and Insight checks to see through masquerades and illusions as well as resisting mind-affecting spells related to grandeur, power and wealth including the temptation thereof.
This would include spells such as Fool’s Gold, Nystul’s Magic Aura and any forms of illusion or suggestion which would generally run contrary to this Virtue.
The Virtue of Chastity You gain a +1 bonus on saving throws to resist seductions and temptations of the flesh, this would include the charm effects from various creatures who promote lustfulness such as a nereid or succubus
The Virtue of Diligence You gain a +1 bonus on Concentration and Endurance-type checks and saving throws. This Virtue would be useful in maintaining Concentration on a spell after taking damage or checks relating continued physical activity, such as forced marches, extensive period of swimming or running, combating fatigue or drowsiness…etc
The Virtue of Humility You gain a +1 bonus on Persuasion checks as long as no Deception is involved.
The Virtue of Kindness You gain a +1 bonus on saving throws and checks where Empathy might be applicable i.e. various Insight checks. Furthermore you gain a +1 bonus on skill checks when attempting to assist someone.
The Virtue of Patience You gain a +1 bonus on saving throws against effects that would alter your mood towards a more aggressive state. Furthermore you gain a +1 bonus on all skill checks related to crafting items as well as training someone or something (animals or beast companions).
The Virtue of Temperance You gain a +1 bonus on checks and saving throws where hope and morale are applicable, this would include fear saving throws.

Vices

You may select a number of vices as indicated by your score in the Wisdom table. Each vice may only be selected once. The mechanically effects of each vice work in direct opposition to the virtue listed alongside it.

Vices Mechanics
Envy opposite of the Virtue of Kindness
Gluttony opposite of the Virtue of Temperance
Greed opposite of the Virtue of Charity
Lust opposite of the Virtue of Chastity
Sloth opposite of the Virtue of Diligence
Pride Opposite of the Virtue of Humility
Wrath Opposite of the Virtue of Patience

Wisdom

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